It Started With a Single Frustrating Level...
Strike wasn't born in a boardroom; it was born from a late-night gaming session. Our founders, a group of lifelong friends, were stuck on a notoriously difficult puzzle in an indie game. The online guides they found were either incomplete, filled with ads, or just plain wrong. They thought, "We can do better."
That idea sparked a mission. They began writing their own clear, concise guides for friends, focusing on quality and user experience. What started as a small passion project quickly grew as more players discovered their helpful resources. Today, Strike is a testament to that initial goal: to create the kind of guides we always wished we had.
